Wednesday, April 23, 2014

Face-Off: Lego The Hobbit


It may feel like a conveyor-belt process at this stage, but TT Games' Lego titles are not just reliably scheduled - they're also dependably solid productions. While the basic gameplay rarely changes, the developers always seem able to translate their tried-and-tested concepts across wildly differing entertainment franchises, seamlessly integrating the unique mythology and humour of each subject in the process.


The technology behind the games is similarly solid and dependable, disciplined enough to save big leaps forward for when they're ready rather than going out on a limb, delivering only subtle tweaks and incremental changes in the meantime, and Lego The Hobbit is one of the more subtle updates. It seems to have been built using the same blueprint as Lego The Movie and Lego Marvel Super Heroes, which means those lovable plastic bricks and Minifigures are in for a mixture of post-process effects, advanced shading and lighting that work together to create a more realistic and cinematic presentation than last-gen.


There is a change, but it's mostly down to the art style rather than the underlying technology. Compared to Lego The Movie, Lego The Hobbit's art is a lot more organic, allowing surfaces like wood, mud and rock to display a range of different characteristics to a greater extent than environments in previous games, leaving the famous Lego sheen mostly to the bricks themselves. It's a style that suits the world of Middle-earth very well, even if it means there are less of the iconic bricks and pieces on-screen than usual.


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from Eurogamer.net http://ift.tt/1gQmyJr

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