The Vita's not short of unique experiences you can still find elsewhere; the highlights of its back catalogue, games like Spelunky and OlliOlli, can be found on PC and console, even if they feel more at home on Sony's handheld. Games designed around the many quirks of the Vita, though, are in much shorter supply, and Massimo Guarini's forthcoming Murasaki Baby joins a very select group that have actually figured out a use for the handheld's rear touchpad.
It's a very quirky game in and of itself, before you even factor in its odd inputs. The art-style's both curious and gorgeous, with big slabs of rich colour pasted across hand-painted backdrops and dancing, sketchy lines making up hand-drawn characters. There's a light gothic touch, and it's easy to think of Edward Gorey and Tim Burton - the Tim Burton of Edward Scissorhands and Beetlejuice, at least - casting an influence in some significant way.
But what has cast the biggest influence, it seems, is the challenge of parenthood, and Murasaki Baby joins a burgeoning genre that's about taking care of a sometimes wayward and often scared child. Like Pikmin before it, you're both custodian and steward, helping the titular baby through a series of scorched, often nightmarish landscapes and helping guide her through obstacles.
from Eurogamer.net http://ift.tt/1r8grqG
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