The original system for customizing characters in Heroes of the Storm , developer Blizzard Entertainment's multiplayer online battle arena, was so generic that it forced the developer to nerf items so they "wouldn't break some heroes," according to director Dustin Browder.
Instead of an in-game store where players bought universal items that worked for all characters, Blizzard settled on creating customization options unique to each warrior. It was more difficult to develop but also more interesting to play.
Must Read
"In the end, we decided that a 'one-size-fits-all' customization system was not the right approach for our...
from Polygon - All http://ift.tt/1sX2oIR
No comments:
Post a Comment