What happens when you die in a video game? What do you leave behind? Sometimes it's a bag of loot. Other times it's a number on a leaderboard. And if its a Souls game, it's a hollowed out replay of your final moments. But Suda 51's upcoming arena brawler Let it Die has a different, far more original take on death. When you fall, your player data will manifest itself as an enemy in someone else's game. Your remnants will keep your gear and emulate your general playstyle, only now they'll wreak havoc for any unfortunate souls who stumble upon your untimely final resting place. You become, quite literally, a ghost in the machine.
We're not sure if you're actually a ghost in Let it Die's narrative, however, as director Suda 51 is keeping a lot of details close to his chest on this mysterious game. He does say, though, that "it's not as story-driven as what we did in the past," and that the skateboarding grim reaper in the game's logo will play a pivotal role in the plot. Regardless of how any of this blood-letting is framed, there's something strange in the neighborhood. This is a Suda game after all.
It's a novel approach to the third-person brawler, but it's not Let it Die's only daring design choice. Players won't have a giant inventory in their pockets - or even pockets at all in some cases. Instead, you spawn as an avatar in their skivvies and need to acquire weapons and clothing on the spot. Suda calls Let it Die a "survival action" game and he notes that this limited inventory lends the game a more vulnerable feeling than we usually get in the genre. "It's not like a typical RPG where you go into a menu to select your weapons," he explains.
from Eurogamer.net http://ift.tt/VEZCJK
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