Cloud gaming has considerable promise and will continue to grow in the future, but it does introduce the problem of latency even to offline games, and that can keep some skeptical gamers away. Microsoft researchers are working on a solution that doesn't necessarily reduce lag, but accounts for it in such a way that makes the game playable.
The project they're working on is called "DeLorean" and in short, the software tries to predict what move you make next before a button is pressed or the stick is flicked. Servers running the software generate (and run) multiple scenarios based on what's going on in the moment, and send them to the player's device before their next move is made. When they do decide, it's all queued up and ready to go.
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from Polygon - All http://ift.tt/1sjPuzY
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