The first major content patch for Diablo 3's Reaper of Souls expansion was released just over a week ago, and so rather than spending my first real holiday of 2014 as I'd intended, focusing on the house, wife and baby I've acquired in the space of 12 months, I ended up playing a rather worrying amount of a Blizzard game instead. Plus ça change...
There's a fair bit of new content to take in here, most of it very positive for a game that's sold by the lorryload yet has always struggled to shake off the grumbles surrounding its always-online, auction-house origins, and a community that tends to show its love for a franchise by dishing out a good kicking on a daily basis. Here's a quick look at what's changed for the better over the last week.
Greater Rifts are the start of the show and are spiced-up versions of the Nephalem Rifts introduced in the Reaper of Souls expansion. Rather than simply tearing your way through monster after monster until a progress bar fills up and a boss spawns, you're also up against the clock in these new zones. Complete each Rift within 15 minutes, and you get the chance to either enter a more challenging version of the dungeon, or upgrade one of the new Legendary Gems that drop from the Greater Rift Guardians.
from Eurogamer.net http://ift.tt/1CpMskv
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