Nostalgia is big business on Kickstarter, where PC gamers flocked to back projects that promised to roll the clock back to a time before egalitarian game design buffed the sharp edges off beloved hardcore genres. Enter Obsidian Entertainment, and Project Eternity, a crowd-funded role-player that proudly wears the C for computer in CRPG.
The game, now under its full title of Pillars of Eternity, raised almost $4 million back in 2012. If that feels like an age ago where Kickstarter stories are concerned, then Obsidian's aim is to look back even further, and party like it's 1998, a time when Infinity Engine powered games like Baldur's Gate, Planescape: Torment and Icewind Dale captivated a generation.
Based on the current backer's beta, it's definitely on course to realise that dream. Pillars of Eternity is retro in the best possible way. The heart is warmly familiar, with navigation, conversation and inventory systems that feel like old muscles being exercised for the first time in years. Creaky and a little stiff at times, but you can sense the power still stored in those dusty sinews.
from Eurogamer.net http://ift.tt/1sYUBFV
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