One of Sony Computer Entertainment's home-grown techniques for discovering new types of video game is to drop a number of pieces of paper into a hat, each bearing the name of a different genre or classic game. After these slips are mixed together, a hopeful designer plunges a hand in and draws out two of the names. The idea is that the combinations open up previously unimagined creative pathways to invention and novelty. "Gran Turismo" and "Real-Time Strategy" perhaps. "Minecraft" and "League of Legends". "Dark Souls" and "Dance Dance Revolution". Sony claims this unorthodox approach has influenced a number of projects across the years.
Whether Velocity 2X is the product of this kind of serendipitous matchmaking is unclear, but this nippy shoot-'em-up bears the scars of creative splicing.
Everything that made the original Velocity such a rare, twitch treat remains intact. The stark arcade space-game styling retains its Xenon-esque elegance - albeit in pin-sharp HD. The brusque stream of bullets that streaks from the nose of your ship (known as the Quarp Jet) is familiarly quick and precise, while the teleportation mechanic that allows you to flit and blink around the screen, across barriers and into silos, will be second nature to Velocity vets.
from Eurogamer.net http://ift.tt/1pEzPxW
No comments:
Post a Comment