Thursday, April 10, 2014

Engaging the hardcore: the thinking behind Wind-Up Knight's unique take on free-to-play


The email in my inbox was titled "Hell Yeah" and contained a screenshot of the achievements screen from our 2011 iOS and Android game Wind-up Knight. The sender had completed every achievement available, which is quite a feat; of the ten million people who have played Wind-up Knight, only about 0.1 percent completed the final level, which is played upside down.


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from Polygon - All http://ift.tt/1qlLoY1

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