Sunday, April 13, 2014

How positive reinforcement changed Tom Clancy's Ghost Recon Phantoms


Tom Clancy's Ghost Recon Phantoms was released last week after an extended beta that changed the game significantly.


Beyond the technical details like improved lighting and new character models that Ubisoft touted when it announced the tactical third-person shooter's release date in March, the game underwent many other, subtler changes, in part because some of the development team's original plans just didn't work.


At PAX East 2014, Polygon spoke with Simon Davis, design manager at Ubisoft Singapore, about the what the developers did to foster cooperation in the free-to-play game.


Phantoms is a team-based multiplayer game that needs players to cooperate. Victory is about coordination, as teams sneak, shoot and hold positions to score...


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from Polygon - All http://ift.tt/1kM44RI

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