Ubisoft Montreal's Child of Light looks like a 2D side-scrolling platformer, and most of those games are all about mechanics; if there's a story, it's usually a static tale that doesn't have much to do with playing the game. But Child of Light lead writer told Polygon at PAX East 2014 that when he and creative director Patrick Plourde were designing the title's concept, they wanted story and gameplay to be deeply intertwined.
"I believe that gameplay is central to an interactive experience; otherwise, it should be a movie," said Yohalem. He explained that when Ubisoft greenlit the platformer, which is inspired by elements such as eastern European fairy tales and Japanese role-playing games, the publisher allowed him and Plourde full...
from Polygon - All http://ift.tt/1sW1nhF
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