It's been years since I played a Rollercoaster Tycoon game, but thinking back to it brings forth foggy memories of a challenging yet enormously enjoyable juggling act. It was a series that asked you to balance the value of an amusement park in both business and entertainment terms.
You had to build rides that were scary enough to raise pulses without triggering gag reflexes, and adjust the prices of goods to ensure punters didn't feel ripped off while still turning a profit. The layout was important, too - it was unwise to place food stalls near the exit of a corkscrewing coaster, but charging people a fortune to use the toilet afterwards was a guaranteed money-spinner. You couldn't just slap down attractions haphazardly - you needed to build practical routes to enable people to queue efficiently and get around without any trouble. Building the theme park of your dreams, in other words, required a good deal of thought.
There's no need to think about any of the decisions you make in Rollercoaster Tycoon 4 Mobile - not least because most of them have already been made for you. You're not a tycoon but a lapdog, following instructions that are usually accompanied by large pulsing arrows telling you exactly where to tap. You'll name your park, add a few attractions and facilities, build a basic wooden rollercoaster, and then the game grips your hand a little less tightly and you're left with three nominal goals - build this facility, plant some trees, lay some pathways, and so on.
from Eurogamer.net http://ift.tt/1jbILn5
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