Saturday, April 19, 2014

The silent composer


Marty O'Donnell's departure from Bungie came as a shock to many people, but one of the more unusual aspects of the reaction was what he actually did for the Destiny and Halo developer. We're used to storytellers and game designers attracting attention when they leave or are dismissed, but this is the first time I can remember that a composer got fired and people realised what a big loss it would be.


Music has always mattered in games, of course. Koji Kondo's Super Mario Bros score was designed to be endlessly repeated during the same short game without becoming boring; in the end it has been repeated throughout the ages without becoming boring, and Super Mario Bros would be nothing like the same series without it.


But even though there have always been popular video game musicians and composers - like Richard Jacques, who poured so much blue sky into Sega's console games, or Nobuo Uematsu, whose work always elevated a Final Fantasy game - it still feels as though recognition of the importance of music to games has grown considerably in recent years.


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from Eurogamer.net http://ift.tt/1eKyxwS

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