Thursday, April 17, 2014

The unusual game that was born out of the debilitating failure of Retro/Grade


Eighty hours a week for four years. $70,000 out of pocket. Matt Gilgenbach, like many indie developers, poured his heart, soul, life and finances into one single, all-encompassing passion project: Retro/Grade.


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from Polygon - All http://ift.tt/1itUtLX

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