Sunday, April 13, 2014

Where are MMOs going in the next decade?


Massively multiplayer online games are a genre at a crossroads. Development funding, post-launch business models and the gameplay experience itself are a few of the elements of MMOs that are subject to constant experimentation these days. The world is changing, and during PAX East 2014 yesterday, a few individuals who are invested in the MMO market discussed the ways in which MMOs are going to evolve over the next decade to keep up.


The panelists agreed that there's no one-size-fits-all business model for MMOs; whether a game is free-to-play or requires a subscription of some kind has to be decided on a case-by-case basis. Kjartan Pierre Emilsson, principal game designer at CCP Games, pointed out that a subscription makes sense for Eve...


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from Polygon - All http://ift.tt/1gryfcI

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