Shawn Alexander Allen admitted that his PAX East 2014 talk was "a little less tangible" than other gaming subjects, but he came to talk about something he's clearly very passionate about.
In a talk titled "How urban black and Latino cultures can be the next frontier for indie games," the Treachery in Beatdown City developer tried to figure out why there aren't more minorities in the independent game development community and what could be done about it.
"I guess it's not really news that there's a dearth of those people," he said. Even he admits he didn't pay much attention to the industry's lack of diversity when he first started out. But once he realized it, he could no longer ignore it.
Allen told the audience that when he was...
from Polygon - All http://ift.tt/1sQTXMI
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