Saturday, April 12, 2014

Why the future of rhythm games might not be so rigid


At PAX East, a quartet of developers scratched their proverbial chins and prognosticated about the future of music games.


In what directions can they head?


According to Disco Pixel's Trevor Stricker, developer of the rhythm game Jungle Rumble, which combines rhythm and real-time strategy games, in many video games, players make choices and compromises. For example, they might choose weak but slow items or fast but weak items. In some rhythm games, you're following a script and being graded on timing.


Harmonix's Jim Toepel said that rhythm games can become less precise. Many rhythm games are about doing a very specific set of things at a certain time in a certain order, but it doesn't have to be that way, he said.


"It basically...


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from Polygon - All http://ift.tt/1oWJ9NC

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